Fully customizable avatars on the way
We finally established a workflow between 3dsmax and Unity as far as being able to couple meshes on a model for different body parts and ornaments without breaking something else; this will go a long way in providing a way for players to individualize themselves down the road. This opens the door to new models as well.
I've also been working on lots of bugs, changes, additions and optimizations. It's getting there.
Pictured is the first test alteration of the hood.