• Posted on: 25 November 2014
  • By: DestLocke

Posted a few quick screenshots in the new Media section. Nothing spectacular since it was just me on the server, but at least you can see the general idea of the game a little clearer.

Playtest #1

  • Posted on: 17 November 2014
  • By: DestLocke

I held a very small play test last weekend; it was literally the inaugural test of... well everything. I hammered away all day on that Saturday trying to get to the point of "playable". This was not easy to achieve when "playable" can be VERY subjective! Around 11pm I finally got a few of people (my clan basically) to log in and give it a whirl.

The result:
It was actually pretty fun! Of course knock-ups "stopped" working, spells didn't do damage at times, bugged chat window eventually brought everyone to 1fps, and other weird annoying netoworky type things occurred, but other than that plus too much mana usage overall (and the fact that stamina didn't really have much of a purpose) .. and when knockups did work they would shoot people WAAY into the air at times..

Even so, fun was had. Everyone said it felt smooth and movement was pretty spot on for the most part... it actually even felt competitive. As encouraging as it was to see it working fairly well and get some good feedback, it was nothing more than a limited proof of concept from the combat perspective.

I included one pic from the test for historical purposes.

Back to work,