First week of Open Alpha

  • Posted on: 13 January 2015
  • By: DestLocke

First of all, thanks to all of you who have given Lightrise a chance, there's no doubt it's a niche game, in a cross-section genre, and it's also Alpha, so I understand that a lot of people may look, but only a tiny fraction will touch at this stage. I get it; bookmark and come back when it's further along! That said, despite it being a tough sell at the moment, the response has been very encouraging, and I thank everyone for that.

So far the Alpha has been invaluable. In any given play session with a handful of players on, I can find and log a so many more bugs than if I were just testing by myself with multiple clients. That's the additional challenge with multiplayer - testing is harder than a single player game, so having people willing to chat about issues they are having in game is a big help. Lord knows the in-game chat has been used a ton.

Aside from the advantages from a testing perspective - open Alpha has been a lot of fun; I've met some really cool people, and also have gotten killed.. a lot. The game is definitely intensely skill-based, because there are already people who can dust me like a coffee table. That's what I was going for, so mission accomplished there - so far.

IndieDB has featured our game on their front page, which has been amazing, and has gotten us a lot of "looks", which is great for exposure now and down the line. We're at our highest ranking ever right now @ 17. I took a screenshot of it, while it lasts! :)

Anyway, this is my first time really throwing a PC specific title out there for the world to judge, and it's been a very positive experience so far. I don't know if that means I did it right, or I just did right by the niche I was going for. Either way, the overwhelming majority of comments and feedback have been very positive, and that's exciting!

Stay tuned for more!