greenlight

New Dev Blog / Live Upcoming Patch Notes (0.9.4)

  • Posted on: 27 April 2015
  • By: DestLocke

Well, as a few of you probably know, I've been posting live patch notes (AKA as I do the work) on the forums for some time now. I'm moving these posts into the front page of the website, with other insights etc, to hopefully create a Dev Blog of sorts.

As most of you know, the Greenlight is in full-swing, and we're doing pretty well overall Our challenge is getting across how Lightrise is different than a typical arena FPS, and just how different it is, because at first glance, it's probably somewhat difficult to see. We probably need some better materials as far as that goes, and we're working on it. We could also benefit from you guys, making videos, streaming and spreading the word to more people who could and would appreciate this sort of game.

Obviously a big part of that is social these days - it's never been more important to follow us on facebook and twitter! As much as I hate it, marketing is king in the gaming business. The links are on the side of this page. And of course, if you haven't yet, vote for us on greenlight!

0.9.4

- Increased arrow speed 13%
- Made arrow trail much more visible
- Increased fireball cooldown 50%
- Improved projectile visual for Nor'Easter
- Added WaterBurst spell
- Fixed bug with Rest sound cutting out if too many people rested at once
- Remedied a network issue involving characters bumping into each other and how that was handled
- Updated dirtball sounds
- Added ThickSkin skill
- Decreased strafe speed by 25%
- Added Blood Drain skill
- Reworked blocking animations
- Added shield avatar group
- Reworked blocking mechanic:
- back damage will no longer be blocked
- Varying damage modifiers depending on which weapon you have out - sword/board > 2h > staff > bow
- Fixed damage on melee differing between giver/taker
- Fixed lightning ball sometimes registering front/back in same spot over multiple shots
- Fixed various animations (still more to come)

Road to Greenlight

  • Posted on: 30 March 2015
  • By: DestLocke

Greetings all! Sorry for the sore lack of updates; while I did THINK about doing an update every single day, many days have passed without one! Nevertheless, it's going to be a short one!

I've set a date of April 15th to publish our Steam Greenlight campaign. It's time. The game has been in intense open alpha for almost 3 months now and I feel it's approaching a point where we can begin this process.

Over the next 2 weeks there will probably be slightly less patches as I attempt to rip through a lot of things I want to get done before the 15th.

I won't sit here and tell you about all that's changed in the game, because you can always read the book-length pile of patch notes if you wish, or simply jump in the game!

That's it for now, time for me to get back to work. In the meantime, you can always find me on my stream (http:/www.twitch.tv/destlocke) working on the game.

p.s. If you need someone to fight while checking the game out, come into the stream and say so; If I'm not in the middle of something, I can usually make some time for a few duels!

Thanks!
Dest Locke