playtest

New UI in the works

  • Posted on: 4 December 2014
  • By: DestLocke

Trying to get some new UI in before Playtests this weekend. Still a work in progress, but here's a sneak peak.

My programmer-art UI up until now, however adequate, of course at some point needs to be redone completely by an actual competent artist.

That artist would be my brother! I like the direction he's going with it, although the keyboard binding indicates still need some work. (don't worry, they are toggle-able as well if you don't need the reminders)

Playtest #1

  • Posted on: 17 November 2014
  • By: DestLocke

I held a very small play test last weekend; it was literally the inaugural test of... well everything. I hammered away all day on that Saturday trying to get to the point of "playable". This was not easy to achieve when "playable" can be VERY subjective! Around 11pm I finally got a few of people (my clan basically) to log in and give it a whirl.

The result:
It was actually pretty fun! Of course knock-ups "stopped" working, spells didn't do damage at times, bugged chat window eventually brought everyone to 1fps, and other weird annoying netoworky type things occurred, but other than that plus too much mana usage overall (and the fact that stamina didn't really have much of a purpose) .. and when knockups did work they would shoot people WAAY into the air at times..

Even so, fun was had. Everyone said it felt smooth and movement was pretty spot on for the most part... it actually even felt competitive. As encouraging as it was to see it working fairly well and get some good feedback, it was nothing more than a limited proof of concept from the combat perspective.

I included one pic from the test for historical purposes.

Back to work,
-Dest